Enhanced UV Editor Edge Selection for Seams
We could really use proper edges selection in the UV editor for artists working on UV unwrapping, baking, and hard/soft edge management, especially in cases involving props with complex geometry.
After I bring my packed fbx from RIZOM , it messes with the edge shading and fbx or obj dont carry the seam data , so if I could select UVShells and select edge borders in UV mode and mark them sharp for bake would be cool.
Now I can in the UV editor uset L in face mode to select the shells in UV , then in 3D view I can select border edges but the problem arises because the boundary edge detection will not include the shared edges inside the UV shell when isolating and marking borders as in the SS 1 and 2 .
SS 2 as u can see it missed the shared seam edge and the selection is also not how it really should be in edge mode as it should be a proper border edge with visible edges (not vertices) in the UV editor.
So we could use a proper edge select mode rather than a conversion of vertex select and added tools like UVshell border edge selections.
TY
1 Comment
It feels like the UV editor's edge selection is actually vertex selection in disguise.