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Backface Culling Checkbox ☑ option 'per Objects'

I created a Simple Geometry nodes tool to demonstrate my requested feature

blend file link drive.google.com/file/d/1ELcTCRVqh8vmcNTFJVlXmMcgvgC0LJ_D/view

Cull per Object - FR.png so basically, i made a simple tool using geometry nodes that displays a text (measurement scale) and I want the text to show correctly from both sides without looking unreadable

Cull per Object - FR1.png

Usually, you could just enable the "Backface Culling" option from the 3D viewport overlay' Dropdown but this affects every objects in the scene. it would be more convenient to have an extra option that'll Overwrite it when it's set to "True" from the Object's Property in the "Properties Editor" under the "Visibility" Tab

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Development Status: Open

Upvote 8 Downvote 1
clintochx
2 Dec 2024

1 Comment

clinton4

This is definitely a good idea

1