Backface Culling Checkbox ☑ option 'per Objects'
I created a Simple Geometry nodes tool to demonstrate my requested feature
blend file link drive.google.com/file/d/1ELcTCRVqh8vmcNTFJVlXmMcgvgC0LJ_D/view
so basically, i made a simple tool using geometry nodes that displays a text (measurement scale) and I want the text to show correctly from both sides without looking unreadable
Usually, you could just enable the "Backface Culling" option from the 3D viewport overlay' Dropdown but this affects every objects in the scene. it would be more convenient to have an extra option that'll Overwrite it when it's set to "True" from the Object's Property in the "Properties Editor" under the "Visibility" Tab
1 Comment
This is definitely a good idea