Texture baking interface proposal
I made a mock-up showing a possible baking interface with nodes.
- Red nodes: selection of source and target object(s)
- Green node: general baking settings and setup
- Orange nodes: The target (generated) image texture
Advantages:
- Bake multiple images at once ( AO, normals, etc. )
- No need to re-select source and target every time you bake
- Create the baking setup once, re-use it multiple times.
2 Comments
Aaand.. I just discovered Bake wrangler :D
blenderartists.org/t/bake-wrangler-node-based-baking-tool-set/1187732
But since Blender has this "everything nodes" vision, I'm still convinced it should be included by default.
this is cool