Data transfer modifier: Allow face maps or material index as selected areas
Today there is no way to select areas for face corner data like UV coordinates or custom normals. If I use vertex groups for this, all face corners will be affected by the modifier.
I think it would make sense to allow face maps and materials to use as mask since they would allow for a more precise definition of what to select.
As an example, this could be useful when transferring UV coordinates, Materials or Normals to fractured meshes from a source.
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Adding to this one, it'd be really useful if data transfer included the ability to transfer material assignments similar to Maya's 'Transfer Shading Sets'.