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  • Published 19 Oct 2019

Bisect modifier

I know, that there are a couple of proposals on that, but this time I run through the source code and edited the Mirror modifier a little to get the exact Bisect modifier working. Although I'm not a programmer so my changes are dumb and lame, that's why I'd like to draw developer's attention to that and make more professional changes and implement it as a separate modifier. Okay! We already have this function that does our work:

*BKE_mirror_bisect_on_mirror_plane

As proof of concept, I just commented out this line in the "mirror.c" file:

mul_m4_v3(mtx, mv->co);

This does mirroring. The rest is working as a bisect. You may see the demo by the link below: drive.google.com/open

I'll try to reach the developers should I succeeded in clean and working code =)

Capture.JPG

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Development Status: Duplicate

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damian_winnichenko
19 Oct 2019

3 Comments

jason

Duplicate of this proposal .

damian_winnichenko Author

* @Jason van Gumster * Yes, but my proposal is nearly code change. It is ALMOST working. But I`m not a developer, just want to draw some attention to that simple change in code.

jason

* @damian winnichenko * I'd suggest posting that to the proposal I linked so all of this information is in the same place.