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  • Published 6 Feb 2021

add per pass options control in cycles (and eevee)

actually, we have no control on how passes are build by cycles and eevee, on filtering (closest, gaussian...), precision (half-float,float, int...), etc ... making some passes sometimes unusable. (like the uv pass, because of anti-aliasing) so we set a new render with different rendersettings. lot of work time/ disk space/rendering time is loosed

for more control and more usable passes in compositing, we need to control passes by group and independantly

I guess that arnold have the best way to handle it, as showed here : docs.arnoldrenderer.com/display/A5AFMUG/AOVs

3 dropdown menus next to the pass name can be really effective way to manage it

bests

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Development Status: Open

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kaiz3rwork
6 Feb 2021

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