"Bake" Particles to real objects.
The ability to bake particles into real objects with their own animations.
- Blender would have to realise and hide all particles in the system, and key-frame their visibility on when the particle system would birth them. (Unless show unborn is checked)
- Realised objects would have their visibility key-framed to hidden when they would have died (Unless Show Died is on)
- Option to create new objects as separate meshes or instances of the particle object mesh (To save memory!)
- Once baked, any animations on the original object (colour, scale etc) would be copied to the new objects, offset by their birth frame.
Benefit: Create a particle system, then manually tweak motion paths, to avoid collisions etc. Don't need to trust particle system to get it just right!
1 Comment
this Add-on does some of the Things you said, its free blenderartists.org/t/cake-particles-bake-your-particles-as-keyframed-objects/1378059