Visual Feedback and Gizmos for UV projections
Blenders UV tools are good, but not great. You do not have that much control over how the projection is situated on the mesh. I propose a visual guide and gizmo to show you:
- Where on the projection the seam lies.
- The current orientation of the projection.
- Gizmos with the ability to directly manipulate the projection in the veiwport.
I made a mockup to explain what I mean.
4 Comments
Seconded, and UV mapping in the shape of non-destructive, animatable modifiers would be even better, like in 3ds Max.
This is a must. Right now you have to rotate the object to get the cylinder projection right
I really miss the UV gizmo. It can speed up a lot the workflow.
Very nice!!