Export OSL or GLSL from procedural shader node setup
I know it's probably a big endeavor, but really hoping to be able to export procedural shader node setup as shader code (hopefully GLSL, but would take OSL if easier to implement).
Purpose is to be able to use blender's amazing shader node functionality for creating procedural shaders to be used in game engines
2 Comments
That would be amazing to be able to import/export shaders as any other 3D assets. There are many visual shader editors out there but no common format :)
the blender is open and you can do it. but it seems to me that it doesn’t make sense to create, so do you lie if you find a working tool