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  • Published 7 Oct 2020

Set Origin - Time saving feature

Hello,

a thing that I do very often in Blender is setting the origin object to either bottom, top, left, or right side of an object. I do not have a clue about how complicated is to develop similar feature, but I think it is something that could speed up my workflow.

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Development Status: Open

Upvote 34 Downvote 1
retmia
7 Oct 2020

7 Comments

dubCUT

I think this could very well be combined with the idea of toggle buttons as a drop down menu, instead of the strangely unappealing Transform Options Menu! {attachment options.jpg}

2
TheRedWaxPolice

This should be improved yeah... C4D even has XYZ sliders for that.... 😉 Alt text

2
Dhruvin743

there is one option for bottom with ctrl+alt+x but having option for all side is good.

1
isawhim

Extending this to add a "setting" for the "default origin location". If only so it can be set to match other programs which we may be using along with this program. (Sketch-up, for instance, favors 0,0,0 as the origin of all creations. Such that all creations are in a "positive numeric range".)

1
BoUBoU

You also have this addon which give you the opportunity to put origin to the lowest part of your mesh

blendermarket.com/products/origins-to-floor

xd-00

You can also use the G to do this by turning on “Affect Only Origins” and then combining it with “Snap to increment/vertex”.

isochrom1

Yep but there are more than 5 main positions even though Bottom Center is needed 95% (at least for me).