Xbox One Support via UWP
I researched a bit and it might be possible to port Blender to the XBOX as an UWP app. There is mouse and keyboard support and it would enable some people that have no PC to model objects too :) I personally would use it as an additional renderbox through network/master-slave rendering. I sadly don't know if it is only switching an "Build for Xbox" option on or if it involves a lot of additional hazzle like e.g. games have (loading symbols etc.).
For an little visual extra it would then be nice to see the rendering tiles from the XBOX in green (or so xD )
2 Comments
With the Orginal Xbox One consoles being fairly undesirable right now and attainable for a fairly low price I was thinking the same thing. But mostly for the rendering aspects. While the cores may not be all that incredibly fast that's still 8 cores that are ready to do some work. I don't know how compatible Cycles would be due to instruction sets and all that as that is way out of my wheelhouse.
I just really dig the idea of seeing a line of consoles running as a mini render farm. Also, a good way to keep them out of landfills!
I own a developer's license and a Xbox Series X. I am ready to help.