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  • Published 4 Sep 2022

ID mask for Merge by distance node

blender_OGIdjEsv3J.png Merge by distance node could have another type other than current All or Connected based on the ID mask.

It would search and merg only points that have the same ID.

This could be very handy if the user would have a lot of shapes next to each other, but these shapes would not necessarily have connected vertices.

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Development Status: Open

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Tarox
4 Sep 2022

1 Comment

h.goudey

Arguably this should be a separate node, since it's not merging "By Distance" anymore. It's interesting that the "Merge by Index" node could be used as a building block to implement "Merge by Distance". That generality usually makes things more powerful

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