Tweak the active vertex without losing the rest of the selection
let's say you are making a selection of vertices or edges around the mesh to perform a certain operation on them, and you notice some areas that need a bit of TLC.
For now, there's no easy way to just tweak the active element while keeping the selection in place and without losing it.
I believe that such a feature would improve modeling by a LOT.
2 Comments
not being able to do this still bugs me... why there's no way to hold a modifier to tweak only the active vertex instead of the entire selection? each time I have to lose all my selection to tweak one vertex, then re-select.. maybe multiple times.
forgotten tools with selction save vertex, eadge, faces or vertex groups could help too.. FG. tools i dont know its runs on new version could be buggy...