Distribute points on Mesh node with a # of points vs. density option
We have a distribute points on face node already. But the density value is difficult to control. Scaling an object (and applying the transforms) can change your point density dramatically.
If we had a distribute points on mesh node, then we could have the option of not using density, but rather using a total # of points value in its place. Then, no matter whether you scale your object, or even if you apply the scale, the total point distribution will remain the same.
5 Comments
actually it's already achievable via duplicate elements, but distribute could've that option too
Could you share a link that explains how that would work? I am very interested in figuring out how to set an absolute number of distributed points. Thanks.
pin.it/3LYTd88 here you go
pin.it/1ZZrxsu and another one for non flat surfaces
Thanks! That is super helpful!