More noise-generators and a blur node in the material editor
I'm just thinking that adding more noise generators like in Substance Designer would create so many new ways of making procedural textures. There are some things (like grids within bigger tiles) which can be forced with a somewhat complex and inefficient node setup but it would be way easier with more generators.
Also a blur node in the material editor would be awesome. I guessed that there must be a problem with that since it does exist in the compositor, but asking doesn't hurt.
This idea was marked as a duplicate of Add more noise type nodes.
4 Comments
Perhaps make a separate blur node for the shader editor post?
FYI, this is a duplicate of the #2 most requested item on RCS. I'd recommend sorting by "top" and taking a look to avoid any future dupes
* @testure * Whoops, sorry for that.
Link to duplicate proposal for reference.