← All ideas12 Oct 2018corelista.comOpenSculptingcorelista.comAndrewAnthonyGuiziouBabaJanGL-GraffixxLillyaRemakeSPYReoxangelbpinedaaryeramatybestelixbnzsdaviddlfondpdpforlifefexcronfrederico4dlivatapkaramchitrakumarsamuel.santossrikanth0126theobairon16
The four urgent improvements for Blender 2.8 to win more professionals in digital sculpture
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c
corelista.com
12 Oct 2018
2 Comments
r
rafael.ourique
How would the "snapping increment" be set? by nearest vertex, face, average angle...
Some might make the curve end up inside some faces or not touching the object at all.
c
corelista.comAuthor
@rafael.ourique:
I think it could be as much by vertices as by faces, because in these cases there would be a large amount of polygons so that the path or curve flows smoothly clinging to the mesh.
There is already an addon similar to this proposal. I even bought and tested this addon (
blendermarket.com/products/splinesculpt
). It is an interesting initiative, but still needs to be improved. Therefore the suggestion can even be executed if possible as a native part of Blender 2.8
2 Comments
How would the "snapping increment" be set? by nearest vertex, face, average angle...
Some might make the curve end up inside some faces or not touching the object at all.
@rafael.ourique: I think it could be as much by vertices as by faces, because in these cases there would be a large amount of polygons so that the path or curve flows smoothly clinging to the mesh.
There is already an addon similar to this proposal. I even bought and tested this addon ( blendermarket.com/products/splinesculpt ). It is an interesting initiative, but still needs to be improved. Therefore the suggestion can even be executed if possible as a native part of Blender 2.8