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  • Published 22 Oct 2018

parenting to an armature with automatic weights based on selected bones

working with several meshes parented to complex armatures can be a mess, specially in the moment of parenting. Normally we must to pay attention on "deform" property of each bone. Instead of that, we could decide which bones we want to parent to, selecting them just at the point of parenting to the armature.

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cartoon_shaman
22 Oct 2018

3 Comments

wo262

You can already do that in weight paint mode img

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cartoon_shaman Author

@Wo! 262:

I have already test this option. But is like for this workflow is necessary previously to create empty groups. I would like to parent a mesh to a single bone of an complex armature in the quickest way.

jason

@jordi torres: Parenting really isn't the best way to handle this for a few reasons. The first of them is that the parenting operation occurs in Object Mode and the fact that armature weighting is included there is as a convenience macro. You don't have to parent your object to your armature (and many riggers often don't). The workflow while in Weight Paint mode could be improved and that would probably be a better focus.