UI: Keep distinct button boundaries in the toolbar
The recent changes introduced circular button containers with transparent backgrounds, which causes two problems.
- You can't see the toolbar against the viewport. The buttons blend into the scene geometry behind them, which made me accidentally unlock and move the camera instead of clicking in the 3D viewport because I couldn't tell the toolbar was there.
- Buttons lose individual distinction. In the old style each button read as a separate element with a clear boundary. In the new one they merge into an undifferentiated strip, making the toolbar harder to scan.
Old:
New:
Since this is still alpha, raising it early seems worthwhile before the style propagates further into the UI.
Request : undo the changes so that the buttons stay visually distinct.
1 Comment
Thanks for bringing this up during Alpha, it's always better to receive feedback during this period.