Triplanar material with a customizable mapping on all sides of the object and several types of blending (height and normal)
I have had some difficulties with using materials and material functions in UE4 (they are quite difficult to bake), so I made some of their analogues in blender. Here is an video example of using all the created groups\material function analogues: gumroad.com/l/Zyiwl So this is the way to create seamless textures for complex objects and blend them based on height maps and normal maps. I have a triplanar material with a customizable mapping(scale, rotate and transform) on all 6 sides of the object and several types of blending (height and normal). I thought that it would be useful for creating game assets.( X -X Y -Y Z -Z)
I can suggest adding them to Blender.
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To help other people looking at your proposal, it may be helpful to include a description (in words) of what a triplanar material is and what it's used for.
@Jason van Gumster: There is a video on the link.
So this is the way to create seamless textures for complex objects and blend them based on height maps and normal maps.