Multi-object support for all modes
A couple years ago Blender implemented multi-object Edit mode, that was good!
Why not do this for all modes?
This is especially needed with Texture Paint, Weight Paint, Vertex Paint, Sculpt Mode.
I'm not a dev, but this sounds not hard to implement.
2 Comments
This is quite a strong assumption to make :D Blender is huge and each mode has its own surprises.
Would very much like to be able to edit both a mesh and an armature in the same moment.