Hiding faces/edges/vertices should carry from edit mode to other modes
Title says it all.
Right now, If I hide some faces in edit mode, model still shows those hidden faces in other modes, like weight paint mode.
I consider it oversight, because it severely hampers my weight painting efforts for more complicated shapes where some parts obscure other parts regardless of angle. Same for sculpt, vertex and texture painting mode.
Only exception would be Object mode.
2 Comments
I do agree with this , it would help many workflows!
My word yes, even to render.