Stop the confusion with terms - Z or DEPTH pass
In the View Layer properties tab, the "depth" pass is just called Z. In the Compositor, it's called "Depth". Why not just use the same "z-depth" term, like V-ray does, for instance, and stop the confusion?
3 Comments
It's also not getting easier with the presence of Mist pass, which is not even documented on the blender site, but I guess that's another issue, and maybe a reason to contact Blender team to fix it.
If things aren't documented, why not help out and write that documentation yourself? I'm sure it'll be well received. It's a community project, after all.
I didn't know that's possible and whether I have enough theoretical knowledge to do that, but sure, I could give it a try.