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  • Published 26 Mar 2024

An interactive tutorial

For beginners, navigating its vast array of features can be daunting. To address this, we propose the integration of interactive beginner courses inspired by Maya's user-friendly approach. After your advice and reconsidering, I believe it might be a good idea for the Blender official to provide an interactive system framework. This way, tutorial authors could utilize this interactive framework to offer entirely new teaching approaches for beginners.

Maybe just provide a framework. then let the community members complete these tutorials.

As a novice programmer, I believe there is a need to provide a foundation framework based on Dear ImGui, allowing users to create UI within Blender similar to what Unity and Unreal Engine offer. This framework can then be implemented through a task system.

Possible tech stack: C++ (Dear ImGui, job system), Python (UI).

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Development Status: Open

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Shan-Jia
26 Mar 2024

6 Comments

I'd rather have some good compact videos that are created every few years - these interactive tutorial systems don't usually get used that much, and will require a lot of coding and maintenance (even without any content, simply the framework) . I remember ZBrush used to have such thing back in the day, and it just got forgotten and I think then it was removed.

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Lauloque

It seems to require a form of interaction system which Blender doesn't have yet.

But more importantly, making a guide that covers such a wide variety of subjects, with that amount of depth, that is a lot of work to provide such a thing, the developers already have enough work for a decade.
Even as a community projet it would be hard to provide enough manpower with the skills needed to teach and coordination to make one big guide.

The BF already invested in two video series dedicated to provide a baseline of knowledge for Blender:

The 2.8 one, although starting to age a bit, is still mostly relevant. An update for v4.x would be welcome, but again: it's a lot of work. And the community already provides a lot.

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Thanks for your comments, I reconsider and comes up a potential solution (a framework). I wondering if it could be accepted by blender. If it could, I think maybe I can provide a framework which is interactive.

Lauloque

Note that, since the removal of the Blender Game Engine five years ago, they told us that they do plan to have an "interaction mode" at some point in the long term. No clear plans have been made so far, I reckon it might come somewhere in the "everything nodes" project. But again, the BF have a decade worth of things on their to-do list already.

Shan-Jia Author

I have read your suggestions, and indeed, it is not practical for the official team to create such detailed tutorials. However, I believe providing an interactive framework would be helpful. I have many designers around me who previously used 3ds Max, and after experiencing this interactive learning approach with Maya, they generally find it more efficient than solely relying on youtube.

suhail1

i thinks its there in the blender studio website