vertex group modifier memory
i am using vertex groups to add bones to certain locations of my mesh that would be too abstract to understand without hiding certain parts. i executed that in the past but today i hit the 16 vertex group mark and everytime i go back and forth the Bone Edit Mode and Mesh Object Mode to select which vertex group to show, i have to scroll down if the number is higher than 10... having memory on selected scroll position would increase the speed of one workflow
1 Comment
absolutely