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  • Published 12 Mar 2022

vertex group modifier memory

i am using vertex groups to add bones to certain locations of my mesh that would be too abstract to understand without hiding certain parts. i executed that in the past but today i hit the 16 vertex group mark and everytime i go back and forth the Bone Edit Mode and Mesh Object Mode to select which vertex group to show, i have to scroll down if the number is higher than 10... having memory on selected scroll position would increase the speed of one workflow

Screenshot 2022-03-12 085604.png

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Development Status: Open

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lutriq
12 Mar 2022

1 Comment

dino107

absolutely

1