New feature for generates the UV map according to the selected conditions
I worked with UV map generation and I always encountered mapping conditions.
Example: selecting a seam according to the longest path that aligns with a certain axis. In the case of a cylinder, it will be the height versus the diameter.
I propose to have a possibility to create random seams according to certain conditions and then to generate the UV map.
To enter these conditions can be done simply by buttons and edit boxes that receive inputs from the user and select certain margins for certain larger or smaller sizes, orientations to the axis or select them randomly.
At the end, the user will have a set of several UV that can be viewed and then depending on the preference the most suitable is selected.
2 Comments
For me limitation is that wrap limiting the texture for area of image, I mind image can be moved relaitve in the workspace area of under points of mesh, as mesh moving is limited to the image board.
I think I understand what you're proposing, but some images would really help.