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  • Published 26 Mar 2022

Dope Sheet Cache Editor!

There should be an editor for cache, so the user could rearange, cut, move, loop, reverse (and so on) the cached frames. Currently, if you want to do any of that you have to perform some acrobatics with the cache files saved on the hard drive... Also, if you could put one cache after another in the NLA editor, that would also be great. There seems to be a Dope Sheet "Cache File" mode, but it seems to be doing nothing whatsoever... Unfinished?

As a sidenote: When baking fluid sims, The cache can only be saved as files in the hard drive. This is not convenient. Blender should have the ability to save the Cache within the blend file itself. like it does with other physics sims.

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Development Status: Open

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FreeMind
26 Mar 2022

1 Comment

alexmehler

yeah cache could be just an animation data instead of loading through a modifier , the behaviour is copied from 2ds max with less convenient options though , almost unusable for most cases .. try looping your cache for example .. you need 3 cache modifiers to blend and one to record the new loop .. running cache on every second frame ? no deal .. etc. pp