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  • Published 20 Dec 2024

Stop viewport rendering for certain actions.

When in Cycles and in render mode, any action causes a rerender. I don't see why these actions would cause the view port to rerender e.g.

Renaming an Object

Switching between modes (Edit, Texture Paint, etc.)

Adding / Deleting a Node in the Shader Editor

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Development Status: Open

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20 Dec 2024

2 Comments

fasoric.vj

more than rendering it's restarting the sampling. always hated this, sometimes selecting a node is enough lol

1
CraigJones

Switching modes causes a redraw of the 3d view so it makes sense that Cycles being active then re-renders the viewport. Same for adding or deleting from the shader - that change causes the node tr4ee to be reevaluated, so of course it will redraw.