GeometryNodes add a 'mouse_motion_zone' node in tool mode
It's a node similar to 'simulation_zone' node but works in it's own timeline. It starts working when mouse pressed and stops working when mouse released.
It's also similar to 'modal' function in bpy.
It will open the door to artists creating interactable custom tools.
The basic example usage of this node is creating a 'draw polyline tool' with geometry nodes.
2 Comments
My proposal is New set of keyboad/mouse input node as event signal nodes like UnrealEngine , And Set of Execution(Evaluation) control nodes with applied geometry each action.
Yes,it is a much more flexible way to create tools