Improve Texture Paint Context Menu [color picking] [Eyedropper]
Now the improvement i want to suggest is the RGB, HSV and Hex controls in this menu, without requirement to open another window with 2nd click . :)
To solve the other issue, thanks to Janne Joensuu , for minimum of customization, in
Keymap \
, i set
Image \ Image Paint \ Sample Color
to RMB and
Image \ Image Paint \ Texture Paint Context Menu
to : Mouse Button 5 / Next ;
p.s.
Also, i've noticed this , so the Sample Color already was at RMB by default ? X) . I guess it was reassigned for a temporal fix, but currently Grab Clone works when assigned to the same button as Sample Color . Though if you assign it to something other than LMB, RMB or MMB, you will still need to click 1 of them to drop the Grabbed Clone .
Original text
Add the main color Eyedropper button, to the Texture Paint Context Menu. Preferably such so it would be under the cursor by default. Its 1 of essential actively used features in image editing, alike Orbiting with mouse in 3D.
4 Comments
Without an image, with just your description, your suggestions is confusing. That's why it hasn't gotten any attention. It's a nice, simple suggestion though.
Here's a simple edited screenshot where I added the eyedropper tool to the right-click menu you're talking about. i.imgur.com/EPY5qa7.png
Also, the hotkey for sampling a color under mouse cursor is 'S'. It would still be great to have the eyedropper for those who don't like using hotkeys, and for showing the hotkey when you hover over it.
* @Janne Joensuu * in your image it doesn't tend to be under the cursor by default . i said "preferably", but thats important .
huge thank you for the hotkey, you are savior :) .
p.s. so even devs doesn't want to call it "Eyedropper" at random places .
[de]
[de]