← All ideas
  • Published 25 Nov 2020

Volume Object Paint Mode

The proposal is to allow Blender users to edit and create their own <b>shapes of volume</b> with <b>varying density, temprature</b>, etc. by directly painting, editing volume layers in 3D using brushes and 3D textures, instead of making a mesh, simulating or doing shader math.

This allows for a natural extension and adding possibilities to recently added Volume Objects.

  • Voxel resolution could be strict and set within volume object parameters (from specifying or imporing).
  • Drawing plane could be the closest point at mouse cursor or the position of the 3d cursor

Possible use cases:

  • Tweaking, editing and modifying existing .VDB files, Volume objects' layers
  • Adding artisticly-directed fog/volume effects to envirovments and objects

(i.e rocket trails, corridor fog, helicopter dust, tube smoke)

  • Creating volumes from scratch without using any other object or custom shaders
  • Making volume shapes with varying density that could not be easily achieved by using meshes, simulation or shaders
  • Converting complex volume shapes to mesh -> using Boolean modifier to cut geometry within a specific 3d volume

paint.png

85.7%

Development Status: Open

Upvote 6 Downvote 1
spooky.iluha
25 Nov 2020

0 Comments