Volume Object Paint Mode
The proposal is to allow Blender users to edit and create their own <b>shapes of volume</b> with <b>varying density, temprature</b>, etc. by directly painting, editing volume layers in 3D using brushes and 3D textures, instead of making a mesh, simulating or doing shader math.
This allows for a natural extension and adding possibilities to recently added Volume Objects.
- Voxel resolution could be strict and set within volume object parameters (from specifying or imporing).
- Drawing plane could be the closest point at mouse cursor or the position of the 3d cursor
Possible use cases:
- Tweaking, editing and modifying existing .VDB files, Volume objects' layers
- Adding artisticly-directed fog/volume effects to envirovments and objects
(i.e rocket trails, corridor fog, helicopter dust, tube smoke)
- Creating volumes from scratch without using any other object or custom shaders
- Making volume shapes with varying density that could not be easily achieved by using meshes, simulation or shaders
- Converting complex volume shapes to mesh -> using Boolean modifier to cut geometry within a specific 3d volume
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