Option to export Collada with Tangents and Bitangents
Working on a game with not very conventional normals that are stored as tangent and bitangent pitch/yaw, calculating the values using just normal data yields mixed results, often causing visible seams (similarly to the issues caused by Blender re-calculating normals instead of using the ones in the file, which is now fixed in the 3.4.0 alpha).
Since tangent and bitangent data can be computed by Blender, it would be very helpful if that data could be exported, there are some addons that do that like github.com/godotengine/collada-exporter however there are other issues with the addon (different format for exported "colors", among other issues) so adding this data to the official exporter would be ideal.
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