material browser for storing and managing prb materials in blender
Blender with cycles and upcoming Eevee in awesome, but there should be a better way to manage materials and textures in blender as in unreal engine or substance painter. Ability to store materials externally or internally as premade materials are going to be a great way to fast up the pipeline and making it easier because with this we can download premade PBR materials and import them
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While the asset manager is being worked on and will probably alleviate some of the issue for you, this post is not a really actionable proposal. "Make it better" is not sufficient. Be specific. Include mock-up images. How do you want it to look? How do you expect it to work? These are the things that make a good proposal that a developer can use.