Editing and Adding Keyframes for multiple objects at once.
Blender currently cannot edit or keyframe multiple objects at once from UI.
It would be very convenient if a blender was a little more intelligent and recognized if objects have similar properties (position, scale, rotation, visibility, etc ). and loved you to edit it and add keyframes.
I know there are clacky workarounds for this with addons and custom shortcuts for specific properties but IMHO that's not a good UX. blender.stackexchange.com/questions/1621/how-to-add-keyframes-for-multiple-objects-at-once
A good start would be to recognize the most important properties that all objects have. Position, Rotation, Scale. Them add visibility ,
later it could recognize the same type of objects. like geometry, armatures, curves, etc.
in the last step it would recognize children's objects like modifiers, textures, etc
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I would add the ability to animate different properties of selected objects, not just those displayed in the "I" menu. This can be done with scripts, but requires some knowledge that is different from 3d modeling/animation.