Sculpting/Texturing normal maps at the same time
So the way that this would work is blender would have a new workstation that sort of acts like the texture paint workstation but you have sculpting tools available and you have to add/create a texture image and so your model still has the same topology but blender will simulate like it has millions of faces for you to then sculpt a normal map then blender translate that to an image i just had this idea and i had to put it here before i forget it
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UPDATE: i have learned you can do this with Multires