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  • Published 4 May 2023

Bevel Shader controlling radius for certain edges

It would be nice to control the bevel output/amount of the bevel shader on certain edges via the "Edge Bevel Weight" compared to the "WeightedNormal" Modifier.

Another possibility could be using the vertex weight/paint attribute to define the bevel radius. 2023-05-04 14_59_04-Blender.png

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Development Status: Open

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Sam-81
4 May 2023

1 Comment

Lauloque

Another possibility could be using the vertex weight/paint attribute to define the bevel radius.

You can already:

bevel shader

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