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  • Published 30 Jul 2018

Snap to orthogonal/midpoint/tangent position on target

I know these kind of snapping are more suitable within nurbs based software, especially the tangent one, but I think the orthogonal and midpoint positions would be very useful in precise modelling.

ALSO: Extruding vertices along the projection of the edges they belong to would be very nice.

Finally: Snapping to the intesection of edges projections would just be fantastic.

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Development Status: Open

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levitosio
30 Jul 2018

4 Comments

Yes we need more cad like snapping system , but the problem is that tools like moving rotting and scaling have poor use of snapping, normally you can choose a base point, not with blender...

levitosio Author

@dodododorian: I felt the need of such snapping targets many times during modeling really. As for the Blur, if we can't choose a base point from where to start transforming, it'd be great having that possibility indeed.

@levitosio: I think they are working on it, a small team are making a plug-in right now, but the problem is that blender was never designed for precise modeling at the first place, there's a lot of work to achieve to get blender to a proper precise modeling workflow.. A complete rework of the snapping system is needed , and better and more coherent 2D line tools as well

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@dodododorian: for example look at autocad for line editing, really simple, but make the work done , as well as autocad and sketchup for the snapping system, great as well