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Unit display for physical properties

Proposal

Maybe it could be nice to have a unit display on these dimensionful physical properties:

  • Emission shader Strength property used on a Point , Spot or Area Light is the emissive power of that Light in Watts ( W ).
  • Emission shader Strength property used on a Mesh or a Sun Light is the emissive power per surface unit of that Mesh or Sun Light in Watts per square meter ( W/m² ).

Source: Blender Manual, Cycles Emission shader node .

  • Blackbody converter node Temperature property is in Kelvin ( K ).
  • Wavelength converter node Wavelength property is in nanometers ( nm ).

Visual representations


emission_1.jpg

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Development Status: Open

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BrianHchn
2 Aug 2018

8 Comments

MickHanks

Are the default values calibrated? and to what, Scale?

1
valentinwn

The idea is very good. Cycles, and EEVEE must have both their logic to simulate reality. Cycles must be able to adapt this "power" with a mathematically more accurate unit. In contrast, the Watt is a unit of energy, not brightness. Use the (lm, candela or lux) instead of the chosen unit system. It could help to represent the sources of lights in a scene: Candle: 12 lm 60W incandescent lamp: 750 lm ...

1
BrianHchn Author

@valentinwn: Yes a luminous intensity input with the candela unit could be cool also : )
For now power is already an accurate dimension for light emission. In physics we can see power as an energy per time unit ( [power] = [energy] / T ). Power unit is Watt, this unit is used for real world lamps.

1
valentinwn

NO ! In reality, energy is the addition of all other emissions. The emission of light on all wavelengths, electromagnetism, heat etc .. So NO the "Watt" is NOT a good unit for this node.

BrianHchn Author

@valentinwn: Yes indeed the energy of a lamp in the real world is under a radiative energy form (light) and also a thermal energy form. So yes, radiative energy is not 100% of the lamp energy in the real world.

lsscpp

how would blnder tell the difference between the two emission nodes?

BrianHchn Author

@: I don't know, it could be the complicated part.

DB3D

@: simple equation telling the input value in "x unit" is converted with the correct formula before being interpreted inside of blender