Horizon Line for Composition
Can you add a guideline (always static) representing real world horizon inside composition guides or somewhere else. It can be useful for various reasons, for me it will help in composting architectural scenes, exteriors and interiors. We already have composition guides in blender all I ask is to add a new one.
2 Comments
Inside the "world"-section of the node-window: Texture coordinate node "generate" into "separate xyz"-node. Take the z value and feed it into the world output. Everything under the horizon will be black (values smaller than 0). If you need a fine line instead of a gradient from horizon to zenith, use a ramp to create one. Simple.
* @grinsegold * Thanks for advice! It's certainly more convenient than adding a plane to world origins and scaling it 1000 times) Will use this methode for now, hope feature I asked for will be added in future