render
I hope that every object can be rendered as a layer just like Photoshop, otherwise adding view layers one by one would be quite troublesome,
I hope that every object can be rendered as a layer just like Photoshop, otherwise adding view layers one by one would be quite troublesome,
6 Comments
So what you're asking for a a script that automatically makes a different render layer for each object?
Can't I use it as a basic feature of Blender? After all, not everyone can write scripts, such as me.
The content blocked by an object is never rendered. If you have a box in front of a wall, the portion behind the wall is never rendered unless you hid the box entirely and render just the wall first and then the box.
Since renders happen this way - don't render what you can't see - there is no need/benefit/use for layers. There are object masks and material masks that you can already render.
Why do you think it's useless? Different layers can obviously avoid the problems of mold piercing and close proximity artifacts. Well, I can't adjust every image one by one. Even if there are problems with layered rendering in the later stage, I can handle it well, such as adjusting the light and shadow of a certain object. But how can we handle the whole stack together
You should fix the request as eg. separated rendered files in output and render view. But whole render editor require depth changes - > blender.community/c/rightclickselect/1G9V/
This is candidate for some addon I think.. but integrated with blender.