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  • Published 26 Jul 2024

Upvote: UV Seam merging on overlapped islands

Since its a years of this issue i try to get some more attencion on this bug. To finnaly fix it. Please)

Blender stitches seams, this greatly complicates life when working with UV on models, as well as when exporting to other programs further along the pipeline.

This is a very annoying bug, especially when you work with gamedev models and need to do a lot of overlaps. Over the years, we have become accustomed to fixing it manually, but if this is possible, please take another look at what could be wrong.

Tested in the latest version 4.3, and in the main working 3.62 and 3.65.

In some commit this task have been resolved but bug is still there :/

projects.blender.org/blender/blender/issues/78414

100%

Development Status: Open

Upvote 10 Downvote 0
AndrewGulev
26 Jul 2024

1 Comment

Lauloque

This is not a place to get attention on open bugs tickets. Use social media, maybe blenderartists.org . But here we make and discuss feature proposals.

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