Retopology shading for Subdivision Modifier
Currently there is no way to easily see the original vertices "under" the subdivision modifier realtime.
Since the 'retopology shading' implementation however, with a linked duplicate I can show what exactly my suggestion would be about:
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Maybe not retopology shader but just like "distance threshold shader?" I wonder if it can be useful in other cases like when you're modeling something with thin walls it's like "weak" x-ray