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  • Published 1 Feb 2025

Retopology shading for Subdivision Modifier

Currently there is no way to easily see the original vertices "under" the subdivision modifier realtime. hidden.png Since the 'retopology shading' implementation however, with a linked duplicate I can show what exactly my suggestion would be about:

hidden_not.png

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Development Status: Open

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uzugijin1
1 Feb 2025

1 Comment

costa

Maybe not retopology shader but just like "distance threshold shader?" I wonder if it can be useful in other cases like when you're modeling something with thin walls it's like "weak" x-ray