Auto-bloom compositing set-up for 4.2.x
What if Blender 4.2.0 and up had the option to automatically generate the appropriate compositing node set-up to duplicate the look of bloom for legacy scenes that use it (complete with enabling the compositor overlay for Camera, Viewport Shading Material, and Viewport Rendered)?
E.g.) Glare Node with high quality Fog Glow and a typical Threshold and Size setting.
This would streamline the process of getting existing projects that use emission and bloom to something close to what they were in previous versions of Blender.
0 Comments