Have Project UV from view respect seams
We make a gliding simulator, and the uv maps are designed so that users can make their own skins. For this, straight lines on the model must be straight in the skin, or it would be very tricky for the users to make their own paints.
For this, We want to project the uv map in X, but also have it cut the model according to seams.
Please consider this dev team.
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Could you show an example of what this would look like? Where would the projections points of view come from? How would this be different to smart-uv-project?