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  • Published 12 Oct 2018

Blender Sculpture - Improvement Proposal 3 of 4

The four urgent improvements for Blender 2.8 to win more professionals in digital sculpture

en_melhoria_3.jpg

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Development Status: Open

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corelista.com
12 Oct 2018

3 Comments

jason

This proposal isn't particularly clear. What exactly are you suggesting... and what does it have to do with sculpting?

As a side note, I'd also recommend that you include the text of your proposals as part of your post and not just buried in your image... it makes the proposals easier to find when searching.

corelista.com Author

@Jason van Gumster: The suggestion is for something similar to the Zbrush Transpose tool's Move function. It would facilitate and much exact coupling of parts and accessories at any angle and direction of a piece of sculpture. My suggestion is even for something really simple and straightforward compared to Transpose, which allows for free targeting and movement of objects. Follow video to illustrate: youtube.com/watch

Not exactly a sculpting tool if you only have the function of moving objects freely, but it could be if other features were implemented, as in this example associated with masks: youtube.com/watch

I do not like working with Zbrush, but I admit that Traspose was a brilliant developer idea

corelista.com Author

@Jason van Gumster: I updated the explanatory image above. I hope the proposal of the tool to move / move freely to all directions has become clearer