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  • Published 29 Oct 2017

Make object dimensions available in Cycles

It would be convenient to have access to the Dimensions of an object in Cycles. This could be through the Object Info node, or even a simple attribute. This would allow for changes to procedural textures or the like based on the size of an object.

It is technically possible to do this now with drivers, but it means each object needs it's own independent material.

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Development Status: Open

Upvote 6 Downvote 0
aversionofreality
29 Oct 2017

5 Comments

antonks

I'm from 2020 and still very very need this feature in Blender... Pleeease

2
moniewski

Very handy parameters. Not only for procedurals. Motion design guys will appreciate that also.

1
lucasvandorpe

I know the unpopular "Generated" texture coördinates are based on the bounding box size of the object. I'm sure you can figure something out (dividing these coördinates with world space coördinates?) to extrapolate object size from that.

lsscpp

The more the better!

kevin

object rotation too would be really usefull