live-rasterized texture data block
In this lil setup i have managed to create a rasterized version out of curves that are placed on (0,0) to (1,1), which enables me to use this texture as a mask for material section
In this lil setup i have managed to create a rasterized version out of curves that are placed on (0,0) to (1,1), which enables me to use this texture as a mask for material section
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