blender 3.0 Vision Part 1. (Possible features for more powerful ability to create motion graphics)
Hello guys. This is just a preliminary part of my proposal. I am still in the process of figuring things out. I am even still in the beginner level in animation.
I would like to ask for your inputs and ideas of what are some powerful and very useful features both already available and still not available. I have always been wondering what are the things or obstacles that might be keeping blender from increasing its potential with regards to this matter, motion graphics/animation considering the importance of workflow and how it can significantly make it less time consuming.
Lastly I would also like to ask some important addons or techniques that are critical in fully utilizing the software's abilities.
I believe Motion graphics design would badde an integral part of the future of cg community. I hope I could gather some additional information and tips. Thank you.
4 Comments
Trying to creat a simple 3d text and try to creat a deformable mesh and the motiongraphic stuff is hard in blender even 2.9..hope they can compete one Day with a 8 year old C4D..
* @sebbosebbo267 * procedural similar to houdini, is probably where blender more heading towards compared to c4d.
Google animation nodes. Its a powerfull node-based system that you can use to make procedural motion graphics.
* @Seby Studios * I see. I am already aware of that and also starting to watch some tutorials.
I guess procedural is probably the future for blender. I was thinking more like of tge cinema 4d environment. It becoming more clear to me that a houdini like environment could probably the preference of many which I also think is great.