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  • Published 2 Dec 2018

FUNDAMENTALS THINGS and something important

  1. Many many years ago in the blender appeared baking textures, but there is still no antialising and baking without crushing if using big resolutions and to much polygons, but very very ancient XNormal can ;)
  2. Many many years ago in the blender appeared "texture painting", but many years later, this mode does not develop. Texture painting mode must have support layers (with masks support) and brushes like GIMP (or Krita).
  3. Old Remesh modifier is $#!%, i think algorithm for new remesher, developers can find in Instant Meshes, Sketch-retopo. All need this "new" modifier.
  4. Sculpt mode must have 3d cursor (Pivot Center), like in Edit/Object mode, for Scale, Rotate, Move manipulations. Rotate-brush must be Rotate-brush, not Screw or Spiral brush, ye this Rotate-brush need control point (3d cursor) for working.
  5. Fast Navigate options in Object mode like in Sculpt mode for fast working.
  6. New Array modifier without deforming.
  7. Hm.. baking textures on Eevee render??? Cycles very slow bake textures, Substance Painter faster on more than 10 000 times.
  8. Bake particles (hair, fur) in Normal map and other maps.
  9. Take CG artist, see how he creates a game model, a model for cinematics and see what is needed (upgrade modifiers, add new functions, tools, modes) to speed up the workflow of creating a 3D model, including texturing, animating, importing into game engines.

Blender - made by CG artists for CG artists, right?

Fundam1.png

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Development Status: Open

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Kazisasha
2 Dec 2018

1 Comment

wo262

Those are several proposals. You should've made one post for each proposal (not posting all at once though) with better design documents for each

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