← All ideas21 May 2021cmykcatOpenGeneralUser Interfacecmykcat4dezignerBranskugelDraiseKdafLardManBlenderadrenaline_hunteramerikosbestelixchristsdudedaniel.partzschdesksonmarshamousirakli.kupunia1korochanewkromarmatthias.kapuvarimblendermrajendra2150muhuknebulon12121nekketsukyoujinone_raw_artistpablovazquezr4ptorrichardrodrigostelestesturewvolberszeauronzorro.weaver
Make it so that the program(Blender) warns about the hotkeys already used when assigning new ones.
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c
cmykcat
21 May 2021
5 Comments
t
testure
key editing needs a complete overhaul, when/if that happens this should also be one of the things that happens.
2
m
mrajendra2150
Also ability to swap hotkeys. Sometimes when I saw Command window I got error related to hotkeys just when blender starts.
c
cmykcatAuthor
*
@mrajendra2150
* There is also the problem that the commands in the keymaps are duplicated. For example. Installed the addon, uninstalled. Installed again. There will be two identical keymaps. And so the accumulation of a lot of garbage( Although it would be nice to have a separate topic on keymaps. Which also includes the lack of warning about the conflict of duplicate hotkeys.
*
@jim.conrad
* Thank you. I didn't know. But that's not it. It's like digging into keymaps. And it also finds a lot of unnecessary stuff. I.e. when the filters are not turned on, it still finds everything related to shift, control, alt ...). Although it should be there. Now I have to type hotkeys. It's supposed to be clickable. Or by choice, as in this addon. I wrote about a dropdown box that alerts you to a hotkey you already have. For example.{attachment The_key_combination_usedjpg}
5 Comments
key editing needs a complete overhaul, when/if that happens this should also be one of the things that happens.
Also ability to swap hotkeys. Sometimes when I saw Command window I got error related to hotkeys just when blender starts.
* @mrajendra2150 * There is also the problem that the commands in the keymaps are duplicated. For example. Installed the addon, uninstalled. Installed again. There will be two identical keymaps. And so the accumulation of a lot of garbage( Although it would be nice to have a separate topic on keymaps. Which also includes the lack of warning about the conflict of duplicate hotkeys.
There's an add-on that ships with Blender: docs.blender.org/manual/en/2.92/addons/development/is_key_free.html
* @jim.conrad * Thank you. I didn't know. But that's not it. It's like digging into keymaps. And it also finds a lot of unnecessary stuff. I.e. when the filters are not turned on, it still finds everything related to shift, control, alt ...). Although it should be there. Now I have to type hotkeys. It's supposed to be clickable. Or by choice, as in this addon. I wrote about a dropdown box that alerts you to a hotkey you already have. For example.{attachment The_key_combination_usedjpg}