Expose more Socket Inputs in the Shader Object Editor
It would be useful for creating parametric Material if the Image Texture had a Socket Input for the Image, just like in GeoNodes.
The Brick texture would also be more useful if it had all its Inputs exposed.
1 Comment
Agree. These small tasks are a great way to get started for developers that want to practice getting into nodes stuff. There are so many examples recently of nodes ported from one system to another, properties turned into input sockets, and so on (Compositor had many in the past few releases).
If anyone reading this is a developer wanting to get started, try it! Compile Blender and look at recent commits, any question drop by the chat channels.